While Trench has Protection Up, he is immune to Buff Immunity and Healing Immunity. Even outside of LS Geo TB, Bad Batch are a strong faction that newer players should look to farm early. Close . Jedi JKR is another team. p3 GAS+Ahsoka is forced, so that's 1 team. Old Republic allies gain 30% Potency, Tenacity and Critical Avoidance. I guess I just figure its really only geared toward having 7* Negotiator. You can try it here - https://jetkokos.ru. Gaming-Fans.com is your source for honest, easy to follow reviews, guides, walkthroughs, and opinions on top mobile games, including Star Wars: Galaxy of Heroes, Marvel Strike Force, and more. but if you can you can do this project, good luck, I'll be happy to help, but you have much to learn and consider. Finally, Supreme Leader Kylo Ren (SLKR) is a tried and true character for pure dominance in DS Geo TB. While it was my attempt to cover all Territory Battles in Galaxy of Heroes, I had to let my sons account (fighting the Hoth map) go after he lost interest in the game and I did not have the time to manage two accounts. Mechanics that disable abilities and buffs for enemy units will start at Level 3 and decrease the power of them until it reaches disabled. Writer from Toronto, Canada. A player must be level 65+ to participate. I've never seen his channel before but thank you so much for sharing, I've now subscribed and will be sure to watch his TB content first. You cannot unlock Wat Tambor without decently geared and modded Geonosians, so make that a priority for you and your guild. https://t.co/EHSREz7a7f. 4.) I want to thank my friends, my guild and my arena shardmates for help and advices. You can click units to filter squads by that unit. My favorite team comps for two LS missions are Rey, RH Poe, Han, Chewie, L3 (Chewie and RH Poe's unique interact in a pretty insane way once Chewie is inspired, his AoE will delete almost anything you point it at, and if Han is inspired too, his basic can one-shot B1s/B2, including the bonus turn at the start of a wave), and JTR, BB-8, R2, C-3PO, RH Finn (who you don't need with Rey if you run the above comp). Excited to see what the community comes up with! . Likes: 418. Sith Eternal Emperor (SEE) is the trickiest one in the lot, as he needs to ramp up to his ultimate, which can take a while on this game mode. we are surely not using in the first 2 phases. AhnaldT101 made a point to test out Chief Nebit, Jawa Engineer, and Jawa Scavenger alongside Galactic Legend Rey and R2D2. Hellenix SWGoH Hynesy Indigo SWGOH inFinem Its Just Ian Kiaowe . Hello folks! Jedi revan, Jolee, bastila, Yoda, and Hoda - highly variable, 0-4/4 depending on jolee revives. {{squads[item].name}} Dangerous enemies {{enemies[item]}} Holy crap. So pumped that youre starting this. Enemies with Extortion will be critically hit if able.Whenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn). Their debuffs cripple Turn Meter for the Galactic Republic unless Padme Amidala is there leaving endless turns for your squad if managed properly. Again, I know this game mod sucks balls and everyone hates it, including me, but I just want to start making progress on it with the best means available to us. Version 1.7.1 - Jabba Update Interactive Geonosis Territory Battle Map SWGoH. Geonosian Spy 5 72 % . Outside of this game mode, Geonosians are also handy for unlocking Padme Amidala shards in the Journey Guide event. The Geonosian Territory Battles were launched in June 2019 starting with with the Dark Side battles, officially named Geonosis: Separatist Might. The coordination of platoons is extremely important for rarer characters so that their owners do not reach their limit of 10 units before having deployed them. Selling 2.5m-3m GP 50-100 7* Android and iOS FRESH 2,7m acc with ULT JMLS, EXECUTOR,top1 daily on fleet arena,31G13units,GOOD price. While Trench has Protection Up, he is immune to Buff Immunity and Healing Immunity.The first time each enemy loses all Protection, at the end of that turn they are Feared for 1 turn which can't be dispelled, evaded, or resisted.Whenever another non-Droid Separatist ally is damaged by an attack, defeated, or evades, Trench has a 50% chance to gain 100% Turn Meter (limit once per turn). If this article helped, make sure to stay tuned for more SWGOH content! Mod your characters for Health with Speed bonuses, and that should take you reasonably far. One of the best investments you can make for this game mode is to farm General Grievous, B1 Battle Droid, B2 Super Battle Droid, IG-100 MagnaGuard, and Droideka. The goal for Territory Battles is to get as many Stars as possible which are unlocked at specific Territory Point amounts. Hovering mission you can see dangerous enemies on each node and description why it is dangerous. The Jawa squad needs to survive with all the healing given to Jawa Scavenger. Each Territory Battle will have one Special Mission on the map that will reward 1 shard of a special event limited unit for each player that completes all waves. Another good calculation is estimating how many points can be obtained from battles, adding it to the base points you can get and seeing how you can divide those points up across different territories and phases to maximize stars. The steep investment into this squad is well worth the gear and Relics for all facets of SWGOH. Win %. While a Separatist ally has a Tech, they have +100% Potency. Ok, thats it for now - thanks again for kicking this off OP! | SWGoH 196,586 views Jun 30, 2019 3.4K Dislike Share Save AhnaldT101 219K subscribers Want to hang out with me on a monthly basis ? Guild Shipments. This also doesn't use any GR toons apart from the two droids, and no Jedi. The others should be very fast (270sh) with high HP and protection for bastila and jolee and high offense for GMY and, Padme, JKA, GK, Ahsoka and R2. I've toyed around with Padme and the clones but that was before my clones were the relic levels they are now. If youre feeling ambitious, you should Relic Sun Fac, Geonosian Soldier, and Geonosian Spy for some increased power to their ships that are also used in DS Geo TB. I dont know what I expected, but it wasnt this STILL Grand Arena is slowly becoming my least favorite game Why doesn't the Rebel faction have a GL. Shares: 209. A magnifying glass. Deal Special damage to target enemy and Shock them for 2 turns. Geonosians are a fun faction to use, and theyre required to unlock shards for Wat Tambor. Oh interesting! Thank you for this article! Deal Physical damage to all other enemies and inflict Healing Immunity for 2 turns (starts on cooldown). Unfortunately I don't think this is true; without any other Light Side Bounty Hunters it's going to take a long time to activate their payouts and both Mando's best ability and a lot of Greef's kits benefits are locked behind needing active payouts. For phases 1&2 this team can get 0/4-4/4. Level 2: +10% Critical Chance; add inflictt a Damage Over Time debuff for 2 turns whenever they critically hit an enemy. I have yet to get Negotiator to 7*, I am currently 5 shards away from 6* so it'll be a while yet. You are welcome to criticize and suggest. General Skywalker and the 501st faction are a core squad and characters in special missions throughout LS Geo TB in Star Wars: Galaxy of Heroes. Players may only contribute a max of 10 units per Territory per phase so guilds must coordinate to fill every slot accordingly. JKR, GMY, Jolee (revive), Bastila/OB/Hoda (choose 2). Deployment missions are where players send part or all of their roster to a territory, earning Territory Points for each point in power those units have. Looks like ChewPO, Mon mothma and rebels will be viable in the future. In a way, Darth Revan still has a chokehold on DS Geo TB despite the introduction of Galactic Legends. Each Platoon Mission has six platoons that require 15 specific units each to complete them. Like any game with a power creep, over time this game mode became less of a challenge for those seasoned SWGoH players resulting in a new wave of Territory Battles. Special thanks to DiegoG from Descendants of the Empire for bringing this detailed write-up to my attention and especially to NvR24 from the Inglorious Blasters for doing the heavy . Territory Battle Geonosian - Dark side. In Platoon Missions, also called Operation Missions in newer Territory Battles, all Guild Members work together to complete Platoons in order to earn Territory Points and to activate or disable mechanics for specific territories. When a platoon is completed it increases the level of that Platoon Mission by 1. While Trench is active, Separatist allies have +50% Potency. Of all the Its safe to say my GAC opponent is libertarian. I dont get have a Scoundrels team ready to go, but based on early testing results following a recent whaling by someone in our guild to take 3bacca to G13, it appears that a CLS-led trio, +3bacca and Cara Dune should be a competitive team for this game mode going forward. I'm not super comfortable with that yet though, and not sure if there isn't maybe a better way to do it. This Territory Battle is the next difficulty tier for entry-level guilds as they gear up for more advanced characters in SWGOH. For reference on our performance, we just posted 7* and we sit at 203mil GP as a guild. 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Trench gains Protection Up (40%) for 2 turns and other Separatist allies gain Protection Up (20%) for 2 turns.Tactical Supremacy: +30% Critical Damage and Potency; recover 10% Protection at the start of turn; if dispelled, recover 40% Health then gain Advantage and Foresight for 2 turns at the end of that turn. TL;DR Character Farm Lists, SWGoH 101: Soloing Heroic Pit Raid (Rancor), SWGoH 101: Rancor Solo Breaking Down Raid Enemies, SWGoH 101: Rancor Solo The Solo Process, SWGoH 101: Rancor Solo Best Raid Toons and Why, SWGoH 101: Rancor Solo Sample Heroic Rancor Solo Teams, SWGoH 101: Unlocking 7* Commander Luke Skywalker, SWGoH 101: Defeating Artist of War Phoenix Gear, SWGoH 101: Defeating Artist of War The Battles, SWGoH 101: Defeating Artist of War RNG and Patience, SWGoH 101: Exponential Explanations (Character Levels), HSTR Farming Guide Phase 2: Leia Spam, Sith, Troopers, and others, HSTR Farming Guide Phase 4 Nihilus: Nightsisters, Territory Wars Guide The Defensive Teams, Apple Gift Card App Store, iTunes, iPhone, iPad, Airpods, Macbook, accessories and more (Email Delivery), SWGoH: Geonosis Republic Offensive Phase 2 Jedi Combat Mission Walkthrough, SWGoH: Geonosis Separatist Might Phase 4 Special Mission Walkthrough with Jabba the Hutt, SWGoH: Geonosis Separatist Might Phase 1 Separatist Special Mission Walkthrough, SWGoH: Gaming-fans.com Releases Rise of the Empire Territory Battle Walkthrough Guides, Corsair HS60 HAPTIC Stereo Gaming Headset. Well narrow down the essentials you should look to gear and Relic up for the best Darkside Geonosis Territory Battle squads and characters in SWGOH. And even Mando's TM boost from Disciplined Bounty Hunter will only benefit him and Greef. and the newly farmable Mando and Greef should meaningfully buff Scoundrels. Over half the LS Geo TB enemies in Star Wars: Galaxy of Heroes are droids, and the powerful AOE attacks from Bad Batch characters hard-counter Geonosian squads as well. Separatist allies with Tech can't have their turn meter reduced. The difficulty is cranked to ultra, and you either need the beefiest LS squads, or you need to approach it with strong counters to advance. Every guild member that participated in the event will receive the same reward when the event is over. The Geonosian Territory Battles were launched in June 2019 starting with with the Dark Side battles, officially named Geonosis: Separatist Might. SWGOH - Geonosian Territory Battle - Phase 1 - Droid Factory - Lower Combat Mission - recording starts at round 2/4 I want this to be a productive discussion on what works, what doesn't and act as a guide, or at least a central location for where people can refer to this for links to other guides for things like videos to the GAS/Ahsoka mission for example. Padme, JKA, GK, Ahsoka and R2. While Trench is active, Separatist allies have +50% Potency. Some Combat missions may require specific factions or units. Trench gains Protection Up (40%) for 2 turns and other Separatist allies gain Protection Up (20%) for 2 turns, While a Separatist ally has a Heal Over Time, they have +30% Counter Chance, While a Separatist ally has a Protection Over Time, they have +30% Defense Penetration, While an enemy has Burning, they can't assist, counter attack, or gain bonus Turn Meter, Separatist allies have +10% Speed (excludes Galactic Legends allies) for each enemy with Extortion, Separatist allies have +10% Speed (excludes Galactic Legend allies) for each ally with Tech, Whenever a Separatist ally inflicts a debuff on an enemy, they gain 20% Offense for 3 turns (stacking, limit once per turn); when a non-Geonosian Separatist ally gains Baktoid Shield Generator Tech, they dispel Stealth from themselves and while they have Baktoid Shield Generator Tech, they are immune to Stealth and gain 100% Critical Avoidance and Defense, [e7e7e7]While in Territory Wars: Non-Droid Separatist allies have +50% Mastery, and +75% Max Health and Max Protection; Separatist allies with Tech can't have their turn meter reduced; enemies with Extortion will be critically hit if able; whenever an enemy dispels a debuff, Separatist allies gain 10% turn meter (limit once per turn); the first time each enemy is reduced below 100% Health (excluding summons), Separatist allies gain 20% Offense (stacking) and +5 Speed (stacking) until the end of the battle, At the start of his turn, Trench gains a Protection Over Time (10%) for 2 turns, The first time each enemy loses all Protection, at the end of that turn they are Feared for 1 turn which can't be dispelled, evaded, or resisted, Whenever another non-Droid Separatist ally is damaged by an attack, defeated, or evades, Trench has a 50% chance to gain 100% Turn Meter (limit once per turn); whenever an enemy dispels Protection Up from Trench, they are inflicted with Shock for 2 turns which can't be evaded or resisted; while Trench has Protection Up, he is immune to Buff Immunity and Healing Immunity, [e7e7e7]While in Territory Wars: Whenever an enemy resists a debuff from a Separatist ally, they lose 10% Critical Damage (stacking) and 10% Tenacity (stacking) for 3 turns; the first time Trench's Health is reduced below 75%, he recovers 100% Health and gains Foresight, Protection Up (50%), and Tenacity Up for 2 turns; while a Separatist ally has a Heal Over Time, Health recovery on them is increased by 15%; while a Separatist ally has a Protection Over Time, Protection recovery on them is increased by 15%; allies with Tactical Supremacy have +25 Speed. 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